Friday, May 9, 2008
During a break in the conference, we were all offered refreshingly cold bottles of vitamin water by Eastman Innovation Lab and encouraged to participate in an communal art project, sticking the bottles together with rubber joints. The result was a tent full of strangely-shaped atomic particles and plastic "sculptures." Now, I'm a total Yves Behar fan and the bottle does sit well in the palm, however - as a friend noted very aptly - this artistic exercise still really only created a whole lot of waste. I don't think the bottles are made out of a sustainable material. You can't eat them or plant them or put them back into the cycle in any way. They're just neat to look at. Is this really the most that design can do? At least the Art Center grad is a leading advocate for One Laptop One Child and applying his design fame to make help the world a bit better. He is most definitely still a rock star. But I don't think I'm a fan of Y. Besides that, it kind of tastes like chewed up, liquified trident gum.
This week, I was lucky enough to attend Art Center's bi-annual design conference where the theme was Serious Play. Overall, the presentations were really interesting, starting off with Tim Brown's keynote which gave a quick glimpse into what it's like to work at Ideo. His interactive ice-breaker speed-drawing exercises left me feeling completely un-creative in my decrepit adulthood, but I guess that was precisely the point. Unlike adults, kids are fearless, they never apologize for their drawings, and they naturally know how to play with their hands, role play, and just have fun before the onset of societal rules and poopy old adulthood.
After Tim, some flashy jump roping, and a juggling interpretive dancer, we all adjourned for Targetinis (cosmos), oysters on the half shell, and a very well-lit opening night party in the tent outside.
Day one started with a cosmic view of play from two guys one wouldn't immediately associate with the idea of play, astrophysicist George Smoot and Charles Elachi from JPL (it turns out that there's actually quite a lot of play involved in galactic and planetary exploration), and went on to define play with Stuart Brown. We got a sneak peek at Helen Hood Scheer's new documentary "Jump" (which explains the flashy jump roping) and Elizabeth Diller's firm's design for the High Line in New York, a sinuous public park to be built atop an old raised railway line along Manhattan's west side. The morning session ended with a fascinating discussion with Robert Lang, ex-JPLer, mathemetician, and origami artist extraordinaire. It's INSANE what this man can fold out of one piece of paper (moose, nervous bunny, and the rattlesnake of a thousand scales) and event crazier what the art of origami has actually contributed to science (solar sails, a stent for arteries, etc.)
We also got some QT with the Director of User Experience from Google, Irene Au and the founder of Second Life, a virtual world which I still don't completely understand. According to Philip Rosedale, it's only a matter of time before all information is organized, not in text form as Google presents it, but in a virtual world like Second Life. Um,...maybe. But would you really trust the info if your source was a flying guy with a swan's head and a tutu?
I can't make it to the rest of the conference but came away with a few new ideas, the urge to play and a new respect for kids. I'm going to get off line and go play with my dog now.
Friday, May 2, 2008
I'm happy to officially launch the Saturnfly Report. If you've found your way here, then that means you came here by way of the secret link on my new website. [What do you think of it? Mad props go to Janina (www.tinyshinyrobots.com) for knowing exactly what I meant when I told her I wanted to be a secret agent!] If you're here, it probably means you're expecting some kind of reward for your discovery. Unfortunately, there is absolutely no reward. And until I spend some time writing content, there isn't much of anything. Just check back...or don't.
So here's my first (lame but earnest) post.
I was looking up photos of modern japanese architecture for a client's Q&A (the image-laden, tongue-n-cheek one-sheeter that's meant to showcase a person's creative personality) and I came across a few really striking houses. Unfortunately, I didn't catch who designed them because I was just gathering eye candy....but I will next time. I just love clean lines, good lighting and smart materials. Oh, and houses that I will never be able to afford.